Hi All,
i got a new website =>
http://arnaudpgstudio.carbonmade.com/
best
Arnaud
Digital Matte Painter
lundi 26 septembre 2011
mardi 13 septembre 2011
jeudi 28 juillet 2011
Puss in Boots (Dreamworks Animation SKG)
Realease date: November 4th 2011
Work coming up after dvd release!
On this movie, i'm doing pretty much everything from setup, trough matte painting until final compositing in NUKE
Scared Shrekless (Dreamworks Animation SKG)
Everything exept charachters is matte painting.
I did the whole setup, rough lighting/texture on maya, but then found a better deal on wet look with Vue shaders, i used all of that as a start.
i composited the lighting/ bolt animation as well.
Assassin's Creed marketing Poster (Ubisoft)
Freelance contract for an internal marketing poster of "Assassin's Creed" (20 000 x 10 500 px, 400dpi, printed on a 5 meters long wall)
aside of my matte painting work on "I A A"
I A A (Darkworks /Ubisoft)
On this Project, i was the only matte painter.
I had the chance to work closely with the art director and concept artists.
Next gen Video Game bring more challenge: Matte Painting has to be projected on simple assets, its not defined by the camera movement, the player can see them as long as he wants and from different angles.
Projected on 3dSmax and integrated via Unreal engine 3, it was an exellent technical challenge.
As well, destruction from an earthquake is different from war destructions.
Excellent experience and fun!
I had the chance to work closely with the art director and concept artists.
Next gen Video Game bring more challenge: Matte Painting has to be projected on simple assets, its not defined by the camera movement, the player can see them as long as he wants and from different angles.
Projected on 3dSmax and integrated via Unreal engine 3, it was an exellent technical challenge.
As well, destruction from an earthquake is different from war destructions.
Excellent experience and fun!
Concept art, game prototype
Making understand where the enemies can come from by highlighting areas in red, giving over saturation to understand quickly where the player will be
Dragon Hunter (Mac Guff Ligne)
My director asked me to do the floaing mountains on this piece. The sky has been made by another matte painter.
I did the sketch as well since he needed a clear idea of what it could look like
it has been selected for the official trailer later
Dragon Hunter (Mac Guff Ligne)
My work was to do the whole BG behind the balconny/ first layers of floating rocks.
the sky is part of the sky cycle made by another matte painter
Dragon Hunter (Mac Guff Ligne)
I've asked to retouch the ground and close architectural elements. The far BG was dropped down the fog and didn't need enhancement.
Dragon Hunter (Mac Guff Ligne)
This one was fun to do, i had to paint the crack hole on the ground, another version without the warm kicks is painted as well to animate the heat in compositing.
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